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Kal Online Guide View  
the right pimp weapons guide
pimp weapons
Author: KnifeMan
class: all job: all
Type: crafting Difficulty: all
Average rating: 6.4/10 Total Votes: 5

how to pimp right for to good to the best weapon
in all my time when i play kal (i think already 3 years) i saw a lot of weapons [+10]/[+10] including [15]/[15] weapons. unfortunally all was a waste of genos, rare items and time. new, i saw pimped weapon from machine, also wrong pimped.
is hard, expensive and with a lot of stress to breake weapon in revision stone, but is only way to have good to the best weapon.

if you want a good to the best weapon is just only one way:
1) 1st made weapon G+3
2) made weapon [10]/[0] , [12]/[0], [14]/[0]
3) just after 1) and 2) put explosive blow on weapon.

1) 1st made weapon G+3.
when you upgrade weapon in G+1...3, the phisical/magical basic attack will grow up. the most safetly way to made G+3 is to try 1st G+1 with phisical/magical increase talisman and after that try to made G+3
- the fail rate for G+3 talisman is high and you have all chance to fail including broke weapons ( i broke a lot of G40 red sword and red stick trying directly to made G+3 with full endurance in 1st try to enchanting).
if you made 1st on weapon [1....15]/[0] this bonus damage WILL NOT BE APPLIED on weapon. and this bonus will be segnifiant, esspecially up to G50 weapons (because to increase form character min/max attack with 1 you need 2x3 level points).

2) made weapon [+10]/[0] .... [14]/[0]
after you made G+3, now made weapon [10....14]/[0] without explosive blow, always pair number.
only one benefit is if you made impair number: you can put explosive blow equal level with that number.
is 2 reasons for made pair numbers:
one reason is the bonus damage a-b +X, X will grow up just 2 by 2, not 1 by one 1, and after [10] the chanse to broke will be grow up exponentially by level.
second reason ( do not read this, is a story) is: kal is in fact SUN mmo made by WEBZEN (webzen create and made maybe the most popular and 1st real mmo - Mu-online) . i have myself mu server and with few friends we anlayse the database structure, and database is a sql db with attach excel ms page calculator for damage and acces ms page for items. my friends told me a secret: if already create a functionally db (database) with segnifiant performace nobody try hardly to create another db with differnt structure who maybe not work with the same performace. the calculator for bonus on items (weapons, armors, accessories) is in excel ms with a exponentially formula, not arithmetic sume (is not a+b+c+d+... , is a/b t + c/d u + e/f v.... see this forum, you will find this formula). anyway, what is strange in all this story is impair numbers give numbers with x,......... and sometimes x,(333........) and rarely give bonus on minus not on + . yes, is strange but is true (in Mu-online db items +14 is worst and weak like items +8).

3) after you made G+3, [10...14]/0 , put explosive blow on weapon.

good luck and please, don't still made crap weapons: you broke rare items like talismans and a lot of regular (clean) items.

p.s. : for who still don't understud what is OTP (on target point): OTP is rate of fire/second , not weapon accuracy. kal haven't "accuracy".

good luck and i expect to see in game many weapons good pimped


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