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Full Knight's Skills v1.01
list of the knight's skills and stats
Author: rveach
class: knight job: all
Type: skills Difficulty: all
Average rating: 8.7/10 Total Votes: 43

Guide Contents
1. Introduction
2. Wandering Knight
3. Apprentice Knight
4. Commander
5. Vagabond Sword-man
6. Free Skills

Commander
Commander

  • Name: Force of Defense

    Description: Increasing your defense for a while.
    Type: active

    Min Level: 50 Grade: 1 Add. Close Defense : 0021 % Add. Log-range Defense : 0017 % Lasting Time : 1200 Energy used : 0320
    Min Level: 56 Grade: 2 Add. Close Defense : 0028 % Add. Log-range Defense : 0020 % Lasting Time : 1200 Energy used : 0340
    Min Level: 62 Grade: 3 Add. Close Defense : 0035 % Add. Log-range Defense : 0023 % Lasting Time : 1200 Energy used : 0360
    Min Level: 70 Grade: 4 Add. Close Defense : 0042 % Add. Log-range Defense : 0026 % Lasting Time : 1200 Energy used : 0380

    charge time: 0
    cooldown: 30000

  • Name: Call of Defense

    Description: Increasing group members' defense. Its effectiveness disappears if another chant is used.
    Type: active

    Min Level: 51 Grade: 1 Add. Close Defense : 0016 % Add. Long-range Defense : 0012 %
    Min Level: 57 Grade: 2 Add. Close Defense : 0023 % Add. Long-range Defense : 0015 %
    Min Level: 63 Grade: 3 Add. Close Defense : 0030 % Add. Long-range Defense : 0018 %

    charge time: 0
    cooldown: 10000

  • Name: Shield Offense

    Description: Pushing away the enemy with the shield. One who gets pushed become faint for a short amount of time.
    Type: active

    Min Level: 52 Grade: 1 Faint Time : 0001 Energy used : 0079
    Min Level: 59 Grade: 2 Faint Time : 0002 Energy used : 0086
    Min Level: 64 Grade: 3 Faint Time : 0003 Energy used : 0093
    Min Level: 68 Grade: 4 Faint Time : 0004 Energy used : 0100

    charge time: 0
    cooldown: 15000

  • Name: Sacrifice

    Description: Using you HP to recover the target HP.
    Type: active

    Min Level: 52 Grade: 1 HP used : 0010 % HP recovered : 0075 %
    Min Level: 61 Grade: 2 HP used : 0015 % HP recovered : 0100 %

    range: 120
    charge time: 0
    cooldown: 40000

  • Name: Call of Lightning Defense

    Description: Increase Lightning defense of all member of group. Effectiveness disappears when other chant is used.
    Type: active

    Min Level: 53 Grade: 1 Lightning Resistance + 0005 %
    Min Level: 57 Grade: 2 Lightning Resistance + 0008 %
    Min Level: 64 Grade: 3 Lightning Resistance + 0011 %

    charge time: 0
    cooldown: 10000

  • Name: Call of Ice Defense

    Description: Increase Ice defense of all member of group. Effectiveness disappears when other chant is used.
    Type: active

    Min Level: 53 Grade: 1 Ice Resistance + 0005 %
    Min Level: 57 Grade: 2 Ice Resistance + 0008 %
    Min Level: 64 Grade: 3 Ice Resistance + 0011 %

    charge time: 0
    cooldown: 10000

  • Name: Call of Fire Defense

    Description: Increase Fire defense of all member of group. Effectiveness disappears when other chant is used.
    Type: active

    Min Level: 53 Grade: 1 Fire Resistance + 0005 %
    Min Level: 57 Grade: 2 Fire Resistance + 0008 %
    Min Level: 64 Grade: 3 Fire Resistance + 0011 %

    charge time: 0
    cooldown: 10000

  • Name: Call of On Target Point

    Description: Increase On Target Point of all member of group. Effectiveness disappears when other chant is used.
    Type: active

    Min Level: 54 Grade: 1 On Target Point + 0010
    Min Level: 58 Grade: 2 On Target Point + 0015
    Min Level: 65 Grade: 3 On Target Point + 0020

    charge time: 0
    cooldown: 10000

  • Name: Call of Physical Attack

    Description: Increase the Max Attack Point of all member of group. Effectiveness disappears when other chant is used.
    Type: active

    Min Level: 54 Grade: 1 Close Attack + 0050
    Min Level: 60 Grade: 2 Close Attack + 0075
    Min Level: 66 Grade: 3 Close Attack + 0100

    charge time: 0
    cooldown: 10000

  • Name: Call of Recovery

    Description: Recovering group members' HP little by little. Its effectiveness disappears if another chant is used.
    Type: active

    Min Level: 55 Grade: 1 Recovers minimum of 0012 HP in every 3 seconds
    Min Level: 61 Grade: 2 Recovers minimum of 0020 HP in every 3 seconds
    Min Level: 67 Grade: 3 Recovers minimum of 0028 HP in every 3 seconds

    charge time: 0
    cooldown: 10000

  • Name: Survival Instinct

    Description: When remaining MP is 10%, converting MP [Remaining MP * Skill Level * 2] to HP.
    Type: active

    Min Level: 56 Grade: 1 Converts Remaining MP * 2 to HP
    Min Level: 63 Grade: 2 Converts Remaining MP * 4 to HP

    charge time: 1500
    cooldown: 1800000

  • Name: Elastic Shield

    Description: Increase the Defense of all member of group instantly.
    Type: active

    Min Level: 58 Grade: 1 Close Defense + 350 Long Distance Defense + 300 Lasting Time : 15 Energy used : 475

    charge time: 0
    cooldown: 1800000

  • Name: Revival

    Description: Revive one who is unable to fight with minimum health point.
    Type: active

    Min Level: 59 Grade: 1 HP recovered of Target 3 % MP recovered of Target 1 % Energy used : 0320
    Min Level: 69 Grade: 2 HP recovered of Target 3 % MP recovered of Target 1 % Energy used : 0400

    range: 64
    charge time: 3700
    cooldown: 40000


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