Full Knight's Skills v1.01
list of the knight's skills and stats
Author:rveach class: knight job: all Type: skills Difficulty: all Average rating: 8.6/10 Total Votes: 44
Description: Increasing your defense for a while.
Type: active
Min Level: 50 Grade: 1 Add. Close Defense : 0021 % Add. Log-range Defense : 0017 % Lasting Time : 1200 Energy used : 0320
Min Level: 56 Grade: 2 Add. Close Defense : 0028 % Add. Log-range Defense : 0020 % Lasting Time : 1200 Energy used : 0340
Min Level: 62 Grade: 3 Add. Close Defense : 0035 % Add. Log-range Defense : 0023 % Lasting Time : 1200 Energy used : 0360
Min Level: 70 Grade: 4 Add. Close Defense : 0042 % Add. Log-range Defense : 0026 % Lasting Time : 1200 Energy used : 0380
charge time: 0
cooldown: 30000
Name: Call of Defense
Description: Increasing group members' defense. Its effectiveness disappears if another chant is used.
Type: active
Min Level: 51 Grade: 1 Add. Close Defense : 0016 % Add. Long-range Defense : 0012 %
Min Level: 57 Grade: 2 Add. Close Defense : 0023 % Add. Long-range Defense : 0015 %
Min Level: 63 Grade: 3 Add. Close Defense : 0030 % Add. Long-range Defense : 0018 %
charge time: 0
cooldown: 10000
Name: Shield Offense
Description: Pushing away the enemy with the shield. One who gets pushed become faint for a short amount of time.
Type: active
Min Level: 52 Grade: 1 Faint Time : 0001 Energy used : 0079
Min Level: 59 Grade: 2 Faint Time : 0002 Energy used : 0086
Min Level: 64 Grade: 3 Faint Time : 0003 Energy used : 0093
Min Level: 68 Grade: 4 Faint Time : 0004 Energy used : 0100
charge time: 0
cooldown: 15000
Name: Sacrifice
Description: Using you HP to recover the target HP.
Type: active
Min Level: 52 Grade: 1 HP used : 0010 % HP recovered : 0075 %
Min Level: 61 Grade: 2 HP used : 0015 % HP recovered : 0100 %
range: 120
charge time: 0
cooldown: 40000
Name: Call of Lightning Defense
Description: Increase Lightning defense of all member of group. Effectiveness disappears when other chant is used.
Type: active
Min Level: 53 Grade: 1 Lightning Resistance + 0005 %
Min Level: 57 Grade: 2 Lightning Resistance + 0008 %
Min Level: 64 Grade: 3 Lightning Resistance + 0011 %
charge time: 0
cooldown: 10000
Name: Call of Ice Defense
Description: Increase Ice defense of all member of group. Effectiveness disappears when other chant is used.
Type: active
Min Level: 53 Grade: 1 Ice Resistance + 0005 %
Min Level: 57 Grade: 2 Ice Resistance + 0008 %
Min Level: 64 Grade: 3 Ice Resistance + 0011 %
charge time: 0
cooldown: 10000
Name: Call of Fire Defense
Description: Increase Fire defense of all member of group. Effectiveness disappears when other chant is used.
Type: active
Min Level: 53 Grade: 1 Fire Resistance + 0005 %
Min Level: 57 Grade: 2 Fire Resistance + 0008 %
Min Level: 64 Grade: 3 Fire Resistance + 0011 %
charge time: 0
cooldown: 10000
Name: Call of On Target Point
Description: Increase On Target Point of all member of group. Effectiveness disappears when other chant is used.
Type: active
Min Level: 54 Grade: 1 On Target Point + 0010
Min Level: 58 Grade: 2 On Target Point + 0015
Min Level: 65 Grade: 3 On Target Point + 0020
charge time: 0
cooldown: 10000
Name: Call of Physical Attack
Description: Increase the Max Attack Point of all member of group. Effectiveness disappears when other chant is used.
Type: active
Min Level: 54 Grade: 1 Close Attack + 0050
Min Level: 60 Grade: 2 Close Attack + 0075
Min Level: 66 Grade: 3 Close Attack + 0100
charge time: 0
cooldown: 10000
Name: Call of Recovery
Description: Recovering group members' HP little by little. Its effectiveness disappears if another chant is used.
Type: active
Min Level: 55 Grade: 1 Recovers minimum of 0012 HP in every 3 seconds
Min Level: 61 Grade: 2 Recovers minimum of 0020 HP in every 3 seconds
Min Level: 67 Grade: 3 Recovers minimum of 0028 HP in every 3 seconds
charge time: 0
cooldown: 10000
Name: Survival Instinct
Description: When remaining MP is 10%, converting MP [Remaining MP * Skill Level * 2] to HP.
Type: active
Min Level: 56 Grade: 1 Converts Remaining MP * 2 to HP
Min Level: 63 Grade: 2 Converts Remaining MP * 4 to HP
charge time: 1500
cooldown: 1800000
Name: Elastic Shield
Description: Increase the Defense of all member of group instantly.
Type: active
Min Level: 58 Grade: 1 Close Defense + 350 Long Distance Defense + 300 Lasting Time : 15 Energy used : 475
charge time: 0
cooldown: 1800000
Name: Revival
Description: Revive one who is unable to fight with minimum health point.
Type: active
Min Level: 59 Grade: 1 HP recovered of Target 3 % MP recovered of Target 1 % Energy used : 0320
Min Level: 69 Grade: 2 HP recovered of Target 3 % MP recovered of Target 1 % Energy used : 0400