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Wandering Knight Skills
Up to Level 30
Author: Henry514
class: knight job: wandering knight
Type: skills Difficulty: beginner
Average rating: 3.3/10 Total Votes: 23

--INTRO--
First of all, I'm going to make sure everyone reading this knows this is a guide for SKILLS, not STATS, so make sure you're reading what you're looking for. Also, this is a guide ONLY for KNIGHTS UNDER LEVEL 30. Ok, let's go for it. I will put important points in ALL CAPS. Also, this guide may have some errors, as I used my level 31 Knight and a new Knight that i used just to see what Grade 1 of each skill gave, then I used math to figure out what the Grades in between would give. Please excuse and inform me of these errors, thanks.


--NPC--
The NPC that you can upgrade your skills at is a KNIGHTAGE NPC. The one you should go to in the beginning is in Narootuh. He is located on the pier at the end of town, past the armor merchants. When you are strong enough to be training outside the Temporary Fort of Geum-Oh Castle, there is another KNIGHTAGE NPC in the Temp Fort. He is not next to the other Master Npc's (the Archer and Magician masters are together).


--SKILLS--
Following is a list of all the skills for a WANDERING KNIGHT, LEVEL REQUIREMENTS, their MAXIMUM GRADES, and of course, their EFFECTS.


--GENERAL--
EVERY TIME you upgrade the skill ONE GRADE, the LEVEL REQUIREMENT will go ONE HIGHER than before.

***PROTECT and SHIELD ATTACK are SPECIAL SITUATIONS. Once you reach a certain level, you ACQUIRE the skill and 1 is its MAXIMUM GRADE.***
***CRITICAL HIT can be upgraded to Grade 5, following the rule of the level requirement going up 1 at a time. Once it reaches 5, the level requirement JUMPS UP to the 30's.


--WEAPON MASTERY--
Beginning Level Requirement-1
Maxes at-Grade 20
G1: +0 min attack, +1 max attack
G2: +1 min attack, +2 max attack
G3: +1 min attack, +2 max attack
G4: +2 min attack, +3 max attack
G5: +2 min attack, +3 max attack
G6: +3 min attack, +4 max attack
G7: +3 min attack, +4 max attack
G8: +4 min attack, +5 max attack
G9: +4 min attack, +5 max attack
G10: +5 min attack, +6 max attack
G11: +5 min attack, +6 max attack
G12: +6 min attack, +7 max attack
G13: +6 min attack, +7 max attack
G14: +7 min attack, +8 max attack
G15: +7 min attack, +8 max attack
G16: +8 min attack, +9 max attack
G17: +8 min attack, +9 max attack
G18: +9 min attack, +10 max attack
G19: +9 min attack, +10 max attack
G20: +10 min attack, +11 max attack


--LIGHTNING SLASH--
Beginning Level Requirement-5
Maxes at-Grade 10
G1: +8 Attack Point, +0 On-Target Point, Uses 11 Energy
G2: +16 Attack Point, +1 On-Target Point, Uses 12 Energy
G3: +24 Attack Point, +1 On-Target Point, Uses 13 Energy
G4: +32 Attack Point, +2 On-Target Point, Uses 14 Energy
G5: +40 Attack Point, +2 On-Target Point, Uses 15 Energy
G6: +48 Attack Point, +3 On-Target Point, Uses 16 Energy
G7: +56 Attack Point, +3 On-Target Point, Uses 17 Energy
G8: +64 Attack Point, +4 On-Target Point, Uses 18 Energy
G9: +72 Attack Point, +4 On-Target Point, Uses 19 Energy
G10: +80 Attack Point, +5 On-Target Point, Uses 20 Energy


--MOCKERY--
Beginning Level Requirement-18
Maxes at-Grade 5
G1: +200 Hostility, Uses 11 Energy
G2: +350 Hostility, Uses 12 Energy
G3: +500 Hostility, Uses 13 Energy
G4: +650 Hostility, Uses 14 Energy
G5: +800 Hostility, Uses 15 Energy


--CRITICAL HIT--
Beginning Level Requirement-10
***Maxes at-Grade 5***
G1: 1% chance, +52% attack power
G2: 2% chance, +54% attack power
G3: 3% chance, +56% attack power
G4: 4% chance, +58% attack power
G5: 5% chance, +60% attack power


--PROTECT--
Acquired at level 15
ONLY usable on people who are in the SAME PARTY as you. It reduces the amount of hostility points the person will receive (They wont get attacked by monsters as easily)
Uses 50 Mana


--SHIELD ATTACK--
Acquired at level 25
Impedes the process of the character it is used on, NOT usable on monsters.
Uses 58 Mana


--ADVICE--
My Personal Skills
Weapon Mastery: G14
Lightning Slash: G10
Mockery: G5
Critical Hit: G5
Protect: G1
Shield Attack: G1
Upward Slash: G5
Transversal Blow: G2
Defense: G1
(Transversal Blow and Defense open up at level 30, which is why they are not addressed in this guide. Upward Slash opens up at level 24, but is not given by the Knightage NPC in Narootuh, which is why i chose not to address it here.)

This section is just my advice, mostly based on my personal opinions =P. Weapon Mastery is not that important later on, as you can just upgrade your weapon and you'll have better places to put your skill points, since more skills open up.
Lightning Slash will be usefull when its your only mana outlet that does damage to the enemy. Later on you can get Upward Slash, which requires only 5 Lightning Slash, but will benifit from a higher grade of Lightning Slash because when you use Upward Slash you actually do a Lightning Slash, Upward Slash, and repeat until you stop or kill the enemy.
Mockery is not incredibly necessary, but it will make it easier to do certain things. At a much higher level, you can get Provocation, a much better version of Mockery (a lot more hostility increase) and it requires maxed out Mockery, Grade 5.
Mostly, you can use your skill points however want, just like your stat points. It all depends on how you prefer to play and whether you think the blue force wave thing that comes out when you use lightning slash looks cool, or if you think that the animation of mockery looks like the monster you used it on is blowing up, or if you just want to keep every single one of your skill points for...sentimental values? No matter what you do with your skill points, make sure you have fun with the game, as that's the point of it. It's a game =P XD =] ^.^


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